are IonFx Studios, LLC, an independent video game
developer based in St. Paul, Minnesota.
We specialize in high-quality games for
PC and mobile platforms. Our first title,
GeoRally 2005, was introduced in December
2004, setting a new standard for real-time
software rendered 3d graphics on Windows
Mobile. We developed a ground-up conversion of Call of Duty
2 for Windows Mobile, based on Activision's
award winning series of PC and console shooters. We also provided our talents in the development of an ARM-based software OpenGL driver that allowed Aspyr to ship Tony Hawk Pro Skater 2 for Pocket PCs. Our most recent release is Obulis for PC and is available on leading distribution portals such as Steam and D2D.
have developed relationships with leading
technology companies including Intel, Marvell,
Meridian4, Nvidia and Aspyr Media. Our GeoRally titles
have been full-featured pack-ins
on Dell's X51 line of Pocket
philosophy for success is relying on our
talent, innovation and a passion to make
great games. All of our software is built
from the ground up. We design all of our engines and create many of our tools in-house.
People Behind the Games:
Bob Johnson - Creative Lead
is the founder and creative mind at IonFx. He is the 2d/3d artist, level designer,
animator, musician and interface designer here
at IonFx. To put it more simply, Bob does
everything that doesn't involve coding.
He is also in charge of business development
for IonFx. For business inquiries, please
contact Bob directly at:
Johnson - Technology Lead
Joe handles technology development at IonFx. He is an elite
3d graphics programmer with an unmatched understanding
of C++ and assembly. Among his many other accomplishments, Joe has developed some
of the most sophisticated software 3d engines
ever conceived on mobile platforms. Joe's understanding of highly-optimized real-time 3d rendering,
lighting and physics is legendary.