For Immediate Release

Contact: Bob Johnson


St. Paul, MN - August 20, 2012 - IonFx today unveiled Miasmata, an upcoming indie PC game. Miasmata is scheduled for release by the end of Q3 2012.

Miasmata is a first-person game of exploration, discovery and survival. You play as Robert Hughes, a plague-stricken scientist on a journey to discover a cure. The adventure takes place on a remote island called Eden, home to dozens of undiscovered plant species. The player must gather and research these plants with the ultimate goal of synthesizing a cure. Meanwhile, a deadly and mysterious creature is in constant pursuit of the player, so cunning and agility will be needed to evade his attacks.

"Our goal is to create gameplay that challenges convention," said Bob Johnson, Creative Lead at IonFx. "We're a team of two, so we have to think about the design process a little differently. We can't compete with AAA titles from a production-value standpoint, but if we innovate and work within our strengths, we feel we can make some pretty special games. We think Miasmata will be exactly that."

The graphics technology powering Miasmata is the MILO engine. MILO is a brand new engine and toolchain written from scratch by Joe Johnson at IonFx. It is state of the art, featuring outstanding lighting/shader effects and innovative real-time simulations. Some of the unique features include: voxel-based volumetric clouds, advanced water reflection and refraction, volumetric lightshafts and atmospheric scattering simulations. IonFx is the colloboration of brothers Joe and Bob Johnson. The two have been designing games profesionally since 2004, but have been making games together since the days of the Commodore 64. Other notable projects they have developed include Obulis, Call of Duty 2 Pocket PC edition and the GeoRally series of mobile games.